The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
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Edge
Small packages • If short games really are getting more popular, why is it happening, and how do their developers make money?
Improvised fear • For Tim Oxton, nailed-down mechanics or design docs aren’t required for terrifying horror games
Cheat the rich • How history’s wealthiest man helped a small German studio discover its true identity
TEEN SPIRIT ANIMAL • Keeping the band together may be hard work with members this wild
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
FOR PEOPLE WHO ♥ RETRO GAMES
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
Futureproof
ORDER OF THE SINKING STAR • Crossworld puzzle
MARVEL TOKON: FIGHTING SOULS • Assembly required
GANG OF FROGS • Spawn to be wild
MOVES OF THE DIAMOND HAND • A dice-driven journey through the wonders of everyday life
TENEBRIS SOMNIA • Pixel art meets live action in a horror of clashing styles
CURIOSMOS • Chart a path through the solar system, one comet at a time
ROUNDUP
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THE REBEL PATH • For Konrad Tomaszkiewicz, director of The Blood Of Dawnwalker, the future of RPGs lies not in ever-larger worlds but in the stories players skip, miss or abandon
combat EVOLVED • The creators of modern scrolling beat-’em-ups on the triumphant fightback of a fallen genre
COLLECTED WORKS GAVIN RAEBURN • The simcade savant with Dirt under his fingernails who made a habit out of revolutionising a genre
KINGDOM COME: DELIVERANCE II • How a niche historical RPG became a cultural phenomenon
LIZARDCUBE • Inside the French developer reviving some of the most beloved games from Japan
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Room for one more
Terra Invicta
Death Howl
Terminator 2D: No Fate
DuneCrawl
Unbeatable
TR-49
Perfect Tides: Station To Station
Splitgate: Arena Reloaded
Big Hops
Dogpile
Castlevania: Symphony Of The Night • How a change of direction for a classic series created half a genre
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THE LONG GAME • A progress report on the games we just can’t quit
#421 February 19