The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
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Edge
Fatal error • The videogame industry is broken. How to fix it?
CRT-URE COMFORTS • Toby Dixon unleashes the beast within
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
Narrative Engine • Write it like you stole it
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
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THE GAMES IN OUR SIGHTS THIS MONTH
Roads less travelled
DEEPEST FEAR • There must be something in the water
WHEEL WORLD • Demons, bikes and Italo-disco collide in this open-world adventure
LONELY MOUNTAINS: SNOW RIDERS • Go down and take everybody with you
INTO THE MAW • A team-building exercise of interstellar proportions
KEEP DRIVING • The really real driving simulator
MYTHMATCH • Building a community, three at a time
HYPE ROUNDUP
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#406 • VIDEOGAME CULTURE, DEVELOPMENT, PEOPLE AND TECHNOLOGY
OF ICE AND FIRE • Meet the industry veterans bringing systemic chaos to the RPG formula, one frozen dragon at a time
THE EDGE AWARDS
Q+A • DEREK YU, JON PERRY, EIRIK SUHRKE, TYRIQ PLUMMER
RISE OF THE ROBOT • How a small team inside SIE Japan made the game of the year
PACIFIC DRIVE • How late-night drives and memorable breakdowns informed the year’s most distinctive survival game
Q&A
RED CANDLE GAMES • How to navigate huge change, from TV adaptations to angering a superpower
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Technical difficulties
Indiana Jones And The Great Circle
Post Script • Can’t beat the real thing
STALKER 2: Heart Of Chornobyl
Post Script • Does STALKER’s canon hold its own?
THE WORLD’S NUMBER ONE SCI-FL, FANTASY & HORROR MAGAZINE
Marvel Rivals
Microsoft Flight Simulator 2024
Behemoth
Infinity Nikki
The Spirit Of The Samurai
Mythwrecked: Ambrosia Island
Void Sols
30 Birds
Bowser’s Fury • It’s the first open-world Mario game, so why does it all feel so comforting and familiar?
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THE LONG GAME • A progress report on the games we just can’t quit
#407 January 23