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The City of Ember

The Graphic Novel

#1 in series

ebook
0 of 1 copy available
0 of 1 copy available
In the spring 2003, kids, parents, teachers, librarians—whole communities—discovered and fell in love with Jeanne DuPrau's story about a doomed city, and the two children who found a way out. Nearly 10 years later, that story, The City of Ember, is a bona fide classic, with over 1.7 million copies sold. Now experience Jeanne DuPrau's vision anew as artist Niklas Asker faithfully brings to life the glare of the lamps, the dinginess of the streets, and the brilliance of the first sunrise.
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  • Reviews

    • Publisher's Weekly

      Starred review from March 10, 2003
      In her electric debut, DuPrau imagines a post-apocalyptic underground world where resources are running out. The city of Ember, "the only light in the dark world," began as a survival experiment created by the "Builders" who wanted their children to "grow up with no knowledge of a world outside, so that they feel no sorrow for what they have lost." An opening prologue describes the Builders' intentions—that Ember's citizens leave the city after 220 years. They tuck "The Instructions" to a way out within a locked box programmed to open at the right time. But the box has gone astray. The story opens on Assignment Day in the year 241, when 12-year-olds Lina Mayfleet and Doon Harrow draw lots for their jobs from the mayor's bag. Lina gets "pipeworks laborer," a job that Doon wants, while Doon draws "messenger," the job that Lina covets, and they trade. Through their perspectives, DuPrau reveals the fascinating details of this subterranean community: as Doon repairs leaks deep down among the Pipeworks, he also learns just how dire the situation is with their malfunctioning generator. Meanwhile, the messages Lina carries point to other sorts of subterfuge. Together, the pair become detectives in search of the truth—part of which may be buried in some strange words that were hidden in Lina's grandmother's closet. Thanks to full-blooded characters every bit as compelling as the plot, Lina and Doon's search parallels the universal adolescent quest for answers. Readers will sit on the edge of their seats as each new truth comes to light. Ages 10-13.

    • Kirkus

      September 1, 2012
      Effective use of light and shadow in the art give this graphic adaptation of the 2003 novel a properly spooky look, but it reads overall more like a summary than a developed story. Though sticking to a sketchy iteration of the original's plot rather than the somewhat altered film version (no cave monster, sorry), the tale is told in a visual, cinematic way with an admixture of quick reaction shots and wordless action sequences that allow readers to race along almost as fast as they can turn the pages. The terse exchanges between characters use DuPrau's words, but as dialogue they sometimes come across as stiff: ."..if I go, I must leave Poppy, mustn't I?" frets Lina. "How can I take her on a journey of such danger?" Still, Asker's penumbral scenes underground and broad, grassy Eden above are strongly atmospheric and depict both settings and the clearly delineated cast (particularly the grossly corpulent Mayor) in tellingly crisp detail. No substitute for the original, but an agreeable alternative for younger or less-able readers. (Graphic science fiction. 8-10)

      COPYRIGHT(2012) Kirkus Reviews, ALL RIGHTS RESERVED.

    • Booklist

      October 15, 2012
      Grades 4-7 The city of Ember, the only light in a vast world of darkness, is dying, and two young teens might be the only ones who can find the way out of their darkening townif they can escape the machinations of a corrupt mayor. DuPrau's well-received dystopian and postapocalyptic middle-grade novel is ably adapted into graphic-novel form by Middaugh and Asker. Middaugh is not afraid to cut as needed, removing scenes and characters with the hand of a screenwriter. The result is a streamlined work that moves quickly while retaining the heart of the original story. Fans of the novel may notice the loss of some of the drama in the foreshortened scenes, but readers new and old will appreciate the muted colors of Asker's artwork, which clearly shows the dinginess of Ember and the generic quality of people who have bred past specific races. The main characters are drawn young, but their maturity should help the graphic novel, like the book, cross over from elementary- to middle-school appeal.(Reprinted with permission of Booklist, copyright 2012, American Library Association.)

    • The Horn Book

      July 1, 2013
      This effective graphic novel adapts DuPrau's popular middle-grade dystopic adventure. Middaugh smartly selects dialogue that brings characters to life, while Asker's figure designs, muted tones, and deft panel shifts suit the spirit of exploration, the gritty atmosphere, and the tale's growing tension. This incarnation will please fans of--and invite new readers into--Ember's enticing universe.

      (Copyright 2013 by The Horn Book, Incorporated, Boston. All rights reserved.)

    • School Library Journal

      Starred review from November 1, 2012

      Gr 5-8-Lina and Doon have spent their entire lives surrounded by darkness. Lina is an optimist and a dreamer who just knows there is something beyond the city of her birth. Doon is much more practical. He knows that if he can just get a good look underground, he can fix the city's constant blackout problem. A chance encounter on Assignment Day allows the two children to meet and exchange jobs, essentially giving the other what they've always wanted. They start to unearth an evil plot by the city's obese and greedy mayor to steal away precious resources from the people who live there. Using clues left behind by Lina's late grandmother, they travel beneath Ember's tunnels in a desperate attempt to find a way out. Based on DuPrau's novel (Random, 2003), the story brings the city of Ember to life using many muted yellows and earth tones. While the interior vantage points from Lina's and Doon's perspectives make Ember's public buildings and homes seem large, advanced exterior shots surrounded entirely in black give readers a sense of just how isolated Ember is. Lina's wonder and Doon's frustration are easily visible through Asker's skill in detailing facial expressions, helping to visually elevate a story literally besieged by shadows. Dystopian stories can be dark, and this one is literally so, but its ultimately hopeful message will resonate.-Ryan P. Donovan, New York Public Library

      Copyright 2012 School Library Journal, LLC Used with permission.

Formats

  • Kindle Book
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Languages

  • English

Levels

  • ATOS Level:2.4
  • Lexile® Measure:680
  • Interest Level:4-8(MG)
  • Text Difficulty:0-3

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